Worldwide, attention disorders, autism spectrum disorders, and dyslexia affect over 1 billion people.
Our world is not adapted to their needs, requiring them to exert additional cognitive effort daily. This can sometimes impact their mental health, leading to burnout or blockages, necessitating rehabilitation. This process can be complicated, lengthy, and sometimes painful.
To assist with these daily challenges, MoveR was created after 4 years of R&D and scientific studies, blending health and gaming.
MoveR is an immersive experience that helps neurodiverse individuals overcome their daily challenges through play and movement. Based on headset-free virtual reality technology with motion sensors, it engages users as young as 5 years old in applications designed by professional therapists.
« We were especially pleasantly surprised by the speed of Alyss’s progress. She really enjoyed coming to her sessions and seeing her progress as well.. »
Laetitia B.
« Emie had never received orthoptic follow-up before Charlotte Gibert and MoveR. She fully embraced the rehabilitation supports through virtual reality; at each appointment, she is delighted to come, and the fact that she progresses while having fun enchants her even more. Emie’s reading has become more fluent; she now better marks punctuation signs. »
Sabine M.
« Here is what I observed after the 9 neuro-visual rehabilitation sessions conducted in June and July 2020: reading a text in French and looking up words in the dictionary is no longer a difficult task for Lilian. »
Hélène B.