MoveR is an immersive multisensory platform that combines movement, perception, attention, memory, and motivation through playful and interactive experiences.
Its development is based on several complementary scientific fields: cognitive neuroscience, movement science, visual perception, attention, visuospatial memory, immersive technologies, and applied research on neurodevelopmental disorders.
MoveR was designed to provide professionals with an active, engaging, and customizable stimulation tool. The patient does not remain passive in front of an exercise: they act, move, interact with the environment, and simultaneously engage multiple cognitive, sensory, and motor functions.
A growing body of research shows that physical activity can support certain cognitive dimensions involved in learning, including on-task behavior, working memory, and executive functions.
However, these effects depend on the type of activity, its intensity, its duration, its level of cognitive engagement, and the way it is integrated into the task. The benefits are therefore not automatic: they are most relevant when movement is designed as an active support for attention, engagement, and learning.
MoveR follows this logic by offering experiences in which movement is not simply added to an exercise, but integrated into the cognitive task itself.
The links between physical activity and learning are not limited to executive functions or overall academic performance. Recent studies have also examined language skills.
Some school-based physical activity interventions may have a positive effect on language-related skills, particularly when the activities are structured, repeated, and associated with learning objectives.
Key Publication
Immersive environments and three-dimensional content are not only more engaging media. They may also influence the way the brain encodes, organizes, and retrieves certain types of visual information.
Research shows that 3D depth, particularly through stereopsis, can influence visual short-term memory when the information to be remembered is spatial, such as the orientation or direction of movement. Other studies suggest that stereoscopic 3D educational content may modulate brain activity during learning and long-term memory retrieval.
These findings support the value of immersive visual environments when the goal is to engage attention, visuospatial memory, and perceptual organization.
Neurodevelopmental disorders often involve several dimensions: attention, executive functions, perception, language, motor skills, balance, coordination, spatial organization, and working memory.
A transdisciplinary approach can therefore be relevant when it allows several components to be addressed within the same activity, while leaving the professional in control of the objectives, level of difficulty, and progression.
Scientific literature is increasingly exploring interventions that combine physical activity and cognitive stimulation in children and adolescents with neurodevelopmental disorders. These studies suggest that certain types of physical activity may have specific effects on cognitive functions such as attention or executive functions.
MoveR does not replace clinical expertise. It provides a customizable environment that allows professionals to enrich their interventions with immersive, multisensory, movement-based situations.
Immersive technologies are also being studied in the field of cognitive aging and neurodegenerative diseases.
Recent research suggests that virtual reality may be of interest in interventions targeting motor functions, cognitive functions, and quality of life in patients with neurodegenerative diseases, particularly in contexts involving stimulation, training, or rehabilitation.
These findings open promising perspectives for approaches that combine motor activity, cognitive stimulation, sensory engagement, and immersive environments.
A clinical study conducted with children with dyslexia compared a program using MoveR with conventional visual training.
The study focused on visuoperceptual skills assessed using the TVPS, including visual discrimination, visual memory, spatial relationships, and form constancy. The results suggest that the group receiving MoveR training showed significant improvement in several visuoperceptual skills.
These findings support the value of an immersive, multisensory, movement-based approach to stimulate certain visual and attentional components involved in learning.
A clinical study conducted with children with attention-deficit/hyperactivity disorder evaluated the effects of a short MoveR immersive therapy session on postural and visuo-attentional skills.
The study showed improvements in certain postural and visuo-attentional performances after the use of MoveR, supporting the value of interventions that combine perception, posture, attention, and movement.
MoveR is developed in collaboration with healthcare professionals, researchers, and neurodevelopment experts.
Our goal is to continue the scientific evaluation of our solutions, document their benefits, limitations, and optimal conditions of use, and provide increasingly relevant tools for patients and professionals.
MoveR does not present itself as a miracle solution.
It is an immersive, multisensory, movement-based stimulation tool designed to enrich professional interventions based on solid scientific principles.